INTERACTIVE FICITON: Book and Volume – Slow Reader

I’ve lost my hard-learned knack of getting through  IF.  To give you an example, the transcript from I’ve made of my progress in getting outside from "my" apartment to the street to begin my mission (the text reponses/directions following the > are mine:

Session restored.

>go south
That’s not going to happen while you remain on the couch.

>stand up
You get off the couch.

>x
( That is, "examine the couch." )

It doesn’t go with art, which isn’t a problem at the moment.

>x room

Home
It’s your residential canister. Your lime-green couch is against the longest wall. And it looks like we also have your nLap 500 and a heap of clothes.

>find Wendy
If such a discovery can be made, it will have to be made manually.

>go out
You switch the light off as you leave. The door swings shut after you.

Hallway
The palate-cleansing corridor that leads to your apartment.

>go outside
You can’t go that way.

>go down hallway
Only the first part of that was understandable: go down.

>go down

Your Apartment Building’s Lobby
Clean, if not homey. The doorman waits in a Plexiglas cube that looks curiously bulletproof.

>speak to doorman
That command wasn’t understood.

>ask doorman
( That is, "ask the doorman for the Plexiglas cube." )

Your attempt to talk to the doorman either doesn’t make it through the Plexiglas or doesn’t make it into his head.

>say hello
( That is, "say that to the doorman." )

The doorman acknowledges your greeting appropriately.

>walk past doorman
Something that you’re trying to refer to either hasn’t ever been mentioned or is not currently in the area.

>walk past cub
Something that you’re trying to refer to either hasn’t ever been mentioned or is not currently in the area.

>walk past cube
Something that you’re trying to refer to either hasn’t ever been mentioned or is not currently in the area.

>go to cube
That’s not something you can enter.

>exit lobby
But you aren’t in the surroundings.

>go to Plexiglas cube
That’s not something you can enter.

>leave lobby
But you aren’t in the surroundings.

>go north
You can’t go that way.

>go south
You can’t go that way.

>go east
You can’t go that way.

>go west
You can’t go that way.

>leave building
But you aren’t in the surroundings.

>step up to doorman
That verb doesn’t seem to be part of your API, metaphorically speaking. That is, that verb won’t be understood. Try something else, or phrase that command differently.

>walk to doorman
That’s not something you can enter.

>walk out
Onward, into the intentional city. nWare crafted it well — built from the ground up with security and scalability in mind, it’s fully pedestrianized but hums, almost full-size, like a city center.

The night sky is completely cloudless. The dry warmth of the air hints at the desert that surrounds nTopia.

Abalone & Fifth
Your apartment building is on the southwest corner. Opposite it is a windowless, blocky building. On the southeast corner Pharmicopia sprawls. Otto’s Automat is to the northwest.

>

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One Response to INTERACTIVE FICITON: Book and Volume – Slow Reader

  1. Mark says:

    An “Adventure” fan! 🙂 I remember that game.

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