Author Archives: Susan

REALITY?: The Wake

They come because he was one of their own, a friend from decades ago they hadn’t seen for many years, a comrade from the War.  Some wheel in with walkers, some with knees too stiff to bend and kneel they … Continue reading Continue reading

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NEW MEDIA: The Watchmaker – Some Thoughts

Still haven’t had a chance to do much more than walk around, but several things struck me on this game.  First, the graphics:  Nice surroundings, but why the blockheaded protagonist?  Wouldn’t someone tell the artist that it’s a bit misshapen … Continue reading Continue reading

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STORYTRON: Learning Aids

Maybe it’s me, but I find that while the tutorials and informaton on the Storytron site do explain things pretty well, I need additional right-at-hand condensed notes. I did make a manual up for all Storytron info, but in addition, … Continue reading Continue reading

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REALITY?: Education of Many Hats

With one father newly gone, and the other spinning in his grave, I think of time and how important it is to spend it well. After two years, and in the middle of preparing for another sad goodbye, the lawyers … Continue reading Continue reading

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STORYTRON: Learning and Story

A large part of the initial problem in learning Storytron is the language used within the program–and I’m not questioning the choice of the creators; in fact, I trust that they have explored all possibilities and for the program to … Continue reading Continue reading

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REALITY?: Weather Changes

There is a shifting of the earth, the slightest change in placement in time as waterlogged from rain, it hesitates in its rotation and slips the slightest bit backward on its axis. And no one’s noticed except the cricket somewhere … Continue reading Continue reading

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NEW MEDIA & STORYTRON: Facade

I played another round of Facade this morning, and rather than aggressive play, was more passive in my responses.  Of course, after you’ve played a few games you do catch on to the restrictive manner of interactivity; the program is … Continue reading Continue reading

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NEW MEDIA & STORYTRON: A Note on Action-Packed

This thought came up in a discussion but wanted to include it here as part of the new media and Storytron postings for record purposes. The main attraction of work such as Half Life 2, Silent Hill series, etc., is … Continue reading Continue reading

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STORYTRON: Again, The Influence of Time

I realize that in pursuing this project while in the middle of exploring the reading and writing of hyperfiction will cause some  conflicts in thinking and planning, even while the two are of the same purpose–that Storytron is in fact … Continue reading Continue reading

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REALITY?: The Curtain Falls

My father-in-law died a little over an hour ago.  It is strange to be there at the very moment that life transforms into death.  I stood by his side, combing my fingers through his hair, silent.  They say the hearing … Continue reading Continue reading

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NEW MEDIA: The Watchmaker – Control

So it’s been a while since I’ve had the time to play any of the video narratives, but I did get a little further into this one today. The graphics are nice, the characters a bit rough looking–not quite as … Continue reading Continue reading

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NEW MEDIA: Facade – A Return Visit

Well, I got a call from Trip to come over and visit him and Grace, and as it happens, it was the tenth anniversary of their meeting.  And boy, did I ever know it would come to this.  That bitch … Continue reading Continue reading

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INTERACTIVE FICTION: Book and Volume – One Down

Well, with  a little bit of time and the recall of "go north" I found and completed my first task and refired up a computer server.  Wendy, it seems, is the computer name, so I wasted some time attempting to … Continue reading Continue reading

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LITERATURE & NEW MEDIA: Afternoon, A Story

Aw, I don’t know; I think maybe I need some lessons in how to read this.  I want to read it, there is some wonderful stuff here that holds such promise, but I feel like I’m on the 30th floor … Continue reading Continue reading

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STORYTRON: Writer Input

This, from Storytron’s "Experience of Creating a Storyworld": As you can see, storybuilding is nothing like any other artistic endeavor. Everything here is done at a higher level: Instead of creating a story, you create dramatic possibilities. Instead of planning … Continue reading Continue reading

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