REALITY: Advice

Advice on marriage, blunt and beautiful, from Buzzstuff.

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EDUCATION: Stats

Uneffinreal!

I got an 87 on my stats final and ended up with an A- for the course!

Just how in hell did I manage that?

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NEW MEDIA: Navigation

One of those little tidbits that bloom into necessary knowledge handed out at the New Media course was the navigability of a project.  Amazon.com was seen as a well planned out map that is user friendly (as well as sales-friendly for Amazon).

However…in starting my Christmas online shopping I ran across a constant source of aggravation on almost every website I visited.  Now it could be just me, and if you know a better way than I beg you to tell me, but in filling out the address form why, oh why, do we have to take our fingers off the keyboard to click open a menu for the state or country?

Am I just not a good shopper and haven’t discovered the secret of filling in this area yet?

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NEW MEDIA: Directions

Ah, some rather interesting weird thoughts this morning…

While the television medium has chosen to go big time into the reality of real people (insert: struggling in the jungles to survive; winning a recording contract; stabbing each other’s backs under the guidance of big brother; making fools of themselves to gain Trump’s respect), video gaming and movies for example have gone in the other direction; that of creating virtual people like the Sims, Shrek, etc. and plopping them into near-reality based virtual worlds.

This train of thought started the other day when some students of New Media were discussing their project topics and one mentioned robots–"peoplelike" computers, whereas my project focused on "computerlike" humans. 

Fascinating how the creators–the human minds–can take such varied paths, double back, cross and cross again into the environmental space of infinity.

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NEW MEDIA: Silent Hill 2

Somehow I just don’t feel right adding a "Games" category here at Spinning, so I’ll record my journey to Silent Hill under New Media.  After all, it is considered such and especially so to me–a gameplayer not much beyond Freecell and Sliding Tiles.  (I have tried a few, but I’ve told you the story of "Zoo Tycoon" and my failure to feed the animals coupled with forgetting a few fences.  Oy, what a bloody fiasco that was!)

Del is packed and ready to trek to the shop with me today, bursting with secrets and story that I too am anxious to discover.  I shall, however, first make a larger version of the gameplay instructions as I will not have the benefit of Steve’s experience with the game to save me from that creature who attacked at the last Narratives meeting when we were introduced to Silent Hill 2.

Thank goodness for "Pause" keys; I may have to actually put some frame corners together or greet customers in between the action.

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NEW MEDIA & REALITY: Mind over Matter

Well I’ve calmed down so that I can now speak without sputtering.  A few hours of sleep does wonder for the soul. 

But it also (as has been the driving force in my thinking of late) has brought me back to the path that keeps crossing from new media methods, that is, the power and potential of the human mind to weave fact into narrative and store it as such.  We can take an experience and blend it with others to make it a more readably likeable and comprehensible version.  A friend of mine used to call it "coloring" and that is perhaps a good way of describing what we do within our perception and memory: From an outline of black and white, we fill in the pages with crayons chosen to our own liking, and who cares if we make the grass blue?

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REALITY: Keeping the Lid On

With any luck I’ll remember to get back to this entry and delete it fore the dawn, but for now…

I am literally seething.  I am taking shallow breaths lest I explode from allowing too much oxygen in to feed the fire.  This evening I witnessed feminine wiles at their worst and it involved taking advantage of a widower’s loneliness and at the cost of a dead friend’s character. 

It takes a lot to make me mad, and all my inner strength to keep it inside, but I usually can manage without burning myself to a crisp in the process.  But right now there is smoke pouring from my ears and if I open my mouth I’ll fry the monitor with a long tongue of flame. 

Okay.  It’s out.  I’ll spend some time composing myself into something sweet and human within the hour.

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SELF ANALYSIS: The Morning After

Yes, I have had mornings in my past where I’ve awakened, looked to my left and said, "ohmygod!"

But with the self-imposed bridle of marriage, thank God, those days are past.  It seems that I can’t break old habits however and have merely transferred my lack of willpower into other areas, and this morning is one of those mornings that I can’t shake the regret of bad behavior.

Now I’m not being tough on myself, I’m being honest–and probably not tough enough because I should have learned when I was given the chance to redeem myself, did the work, then carelessly allowed laziness or enthusiasm in any other area but Statistics to become, yes, a slider.  I easily had an A within my grasp, almost blew it, made it up, then blew it on the final by not putting in the necessary effort; talking myself out of studying by one excuse after another.  Not getting an A because it would have been difficult for me is one thing; throwing it away because of sheer stubbornness to apply myself to the task is another.

This is where I value grades—not because of the status, but because it is a reflection of the effort and thus a reward that is earned through hard work.  If I had tried my damnedest and earned a D, I would still be more proud of myself.

I ain’t proud of myself this morning.  But whatever grade I end up with in the course will be in direct ratio to the grade level of myself I put into it.  Let’s hope it’s a wakeup call.

This is another good thing about weblogging–even if it need be done before an audience–it’s a way of looking at yourself honestly, not dodging around or sticking your head in the sand (which is something I’ve tended to do).  I’m not looking for sympathy, I’ve got what I wanted from this and a few other entries–comprehension.  I look back now at a post I made last week titled "Facing-Up", an obvious play on words, and an obvious coat for the entry that simply stated, "Sometime during the night my head unscrewed.  As I arose, it fell into my lap."

Now I know what I meant, what was coming out in vague, strange words.  The title and two sentences said so much, and I only see it now.  I was well aware of what I was doing but was unwilling at that point to face it and overcome the problem, but chose instead to write a few words in acknowledgement that made me just a little less of a liar to myself.  Why didn’t I just do the obvious; screw my head back on?

Neat to go through the mental process of analyzing yourself.  Must have been that special on Freud last night that was on TV subliminally sorting things out while my main concentration was on a video game. 

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NEW MEDIA: Teamwork

Whilst I was bitterly mumbling about working better by myself, I learned the benefits as well as the necessity of this procedure when working with New Media.  Especially in a more professional vein, as opposed to a classroom learning project, the value of teamwork is refined to a pattern perhaps that makes it a standard in the industry of any commercial ventures.  While the artistic nature and ego is usually what prempts the idea of allowing other fingers in the pie, once we enter the realm of serious works, it’s obvious that no one person can manage all the elements of narrative, writing, audio, graphics, acting, voice, direction, etc., etc., etc. and especially, in the area of technological production.

Just in perusing the instructions for Silent Hill 2 (yeah, I thought that might be best before I "kill" my characters) out of curiousity I checked out the credits at the end of the booklet. Video games are a good representation of new media and the credits ran to approximately 172 names.  Now some were duplicated by use of voice as well as other creative areas, but I counted some outside firms as one credit whereas I’m sure that the actual use was of another team from these groups.  Konami, the producer of Silent Hill 2 (found out that there’s sequels 3 and 4 available–oh my!) looks to be a huge group of creative talent, and they’ve designed games for gameboy (think I just bought one of them for the kids’ flight to Spain as a favor to my niece to keep them occupied!)  as well as the arcade industry and others.  (Note on the Konami website:  First time I’ve ever seen "Oceania" displayed on a global map that otherwise labels only America, Europe, Asia and Japan.)

I’ve obviously become hot on new media, gaming, and all the challenges and opportunities the field offers.  One thing that will stick in my head though:  While it’s important at the learning stages to understand the whole picture and dabble in all, perhaps become proficient at many of the elements that make up a work, experts and specialists within each area can usually make even the simplest creative effort better, and an important work, its best.

So rush out joyously into the dreams, but don’t plan on going it alone.

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NEW MEDIA: And Picture Framing

Okay, so I’ve just had to add a couple more days to my time estimates for completing work for my customers.

Silent Hill II has just been loaded into the laptop (which of course, goes to work with me now) and in the interest of continuing education, will be studied and evaluated until I reach the goal (solve the puzzle!) in that research.

Ah, I’ve got about five weeks until the new semester starts (looking forward to History of Western Civ II, and especially to Creative Writing: Fiction) with only Christmas framing and some shopping to do, and loads of catching up on reading.

And, of course, my important foray into game-playing as further research into the new media field.

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NEW MEDIA: Consider Your Audience

Very interesting point brought up by example today in New Media:  Consider your audience, test your work in progress, work with others; all brought to light by a showing of our group project in slide show format.

There were four narrative paths plus many hyperlinks in the project which I carefully mapped out.  There were plenty of audio .wav files which were readjusted at the last minute to allow for playing off of CD.  There was plenty I learned by the viewing today that showed how a certain blindness develops in the developer. 

One of the paths was never taken because the piece was difficult to navigate in the format of Powerpoint only because of my lack of knowledge in negotiating an easier way.  Whenever I played it through as I worked on it, it was easy and played out properly–because I was familiar with the structure.  Even being away from it for a month made me forget that structure–which means that for the first time I viewed it as a first-time user.  This was an excellent way of discovering the flaws in the flow.  A better way would have been to use a test audience. 

What I also learned was that every little piece of information that was gone over in the class had value–no matter how obvious.  While the project piece is considered finished, I do intend to work on those shortcomings because it will be a learning process towards future projects.  While it is still fresh in my mind, I have listed out the weak points, and their possible solutions.  This process is actually as much fun as the putting it together originally.  I like problem solving; I just needed to be made more aware of the problems.

As I said before, this class was an eye-opening experience in all facets of media, and life.

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NEW MEDIA: Final Project

For any of you few who may have the interest in New Media and have been following my enthusiastic postings on the course, I suppose I could share the final project, which was based upon what we’ve learned and applying it to the possibilities the future of new media and technology holds.  It’s called, "Transitioning" (http://smgct.typepad.com/spinning/files/exercise_final.doc) and don’t feel badly if you’re just not into even bothering to check it out.  (You should know that it’s long–13 pages; that’s because I didn’t want to study stats, and just kept writing the paper instead.  Also why I didn’t do well on the stats final.)  But the course was an exciting discovery of a path that leads to a super highway of fun and opportunity.

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REALITY: How to Boggle Your Own Mind

Well, Stats is over; sold my book back to the bookstore and received 60 dollars.  That’s about what I got on the final – 60.  Unless the venerable professor accepts my creative coin toss at 7 instead of 6, and in many other areas where probabilities to an "artiste" just don’t mean the same as they do to a statistician.    But I should still come out of this course with a B or B-.

Can’t seem to concentrate lately.  Will be in much better shape as I cross off the individual directions in which I’ve been traveling, and attempt to follow the main path with some side diversions. 

Sometimes I think I am my own worst enemy.  But I guess that makes me a terrific saboteur.

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REALITY: Christmas Spirit

The joy of the Christmas spirit is having my great-niece, Graham, a three-year old beautiful little girl who rarely sees me, come over and ask me to play with her.  Or our delightful little two-year-old Tatum, who somehow remembers the weekend we spent with them in New Hampshire when I helped teach her some fun things.  Once I looked down at the gentle tugging on my pants leg and looked down at this adorable little face smiling up at me; was shocked to see how exactly she looked like her mother, my niece, at that age. Picked her up and called her by her mother’s name.  My sister and I argued playfully with her daddy that there was not a shred of him in her; that it was an obvious clone job managed the year he was overseas for six months’ service in the Navy.

My niece Alisa (Graham’s mom) looks beautifully healthy after the scare she gave us with the brain tumor this past summer.  She’s still on medication to prevent some mild recurrences of seizures, but seems fine.  My nephew, John needs his framed certificates for his office, and my niece Erica will be completing her master’s before her family leaves for Spain.  The youngest, Jessie, is designing websites (just like one of her sisters –the other one’s in data research and analysis, and John’s an engineer) for K-2 Snowboards out in Washington state.    Our great niece Zoee is quite a smart young lady at age 10, and her brother Leif (7) is at that neato-stage.  They’ll be so much different in three years when they come back from Spain, although there will be, I’m sure many visits, and I’m planning to go out in May or June to visit overseas.

I feel relaxed, tired, happy.  Now I must go and study stats.

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REALITY: Susan Time

Well, just a few finishing touches on my New Media paper yet to do.  I only wish I’d started a bit sooner; by now you’d think I would have learned that while you start with a theory, research is done to confirm or refute.  While this time I’m not getting as many refutes as confirms–highly unusual in itself–there is just so much that’s relative but a little off the subject that’s it’s hard to pare down to my original thought.

That, plus the fact that I’m in creative mode and not likin’ stickin’ to just the facts, ma’am (ABC, Webb, Jack.  Dragnet  1955).

Also got a lot done in the frameshop today.  Had to.  Discovered about seventy pieces to do before Christmas, and I’m sure there will be more. 

I  am really looking forward to 10:00 a.m. Monday.  I will have completed my final in Stats and by 10:05 will be in line at the bookstore to sell back the textbook.  This is the first textbook that I actually have even considered selling back, and it’s not the fact that it cost $127 new.

Oh yes, Scrinch, or Grooge if you prefer, broke down and raced out after closing the shop today and bought Christmas presents for the family that we’ll be seeing tomorrow (briefly; I still have to study my stats for the exam) because it would just be too hard to face four little kids without Christmas presents for them, plus two birthdays, although two of the kids are too young to maybe know that they should be getting something from me, plus one of them is heading off to Spain for three years and she’s bound to forget quickly.

So, for a few hours, it’s Christmas tomorrow.  And, my dad would have turned 93 years old.

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