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Author Archives: Susan
WRITING & REALITY: Morning
Black mornings promise everything, if the eyes can be believed. Well hell, there may be lilacs blooming out there now. But the air smells of snow, and the quietness speaks of change, and as I pull my robe around me … Continue reading Continue reading
NEW MEDIA: Physical Interaction
Besides the use of a mouse or keyboard versus flipping pages in a book, and relevant to Silent Hill 2, I’ve adjusted to learning different finger maneuvers (not just the usual ones I use when I’m upset). I can make … Continue reading Continue reading
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NEW MEDIA: Silent Hill 2
Okay, so I’m not the best video game player in the world; but I am now a first rate cold-blooded killer. And, a game addict. Figured I’d better admit that right up front, although I’m sure you’ve noticed all the … Continue reading Continue reading
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REALITY: Life as a Popsicle
This thought has been swimming in my brain a while, put off for seeking eloquence, a better way of saying it, and yet if this be my last year (or the next one, or the next), time is of the … Continue reading Continue reading
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NEW MEDIA: Silent Hill 2
Progress made at last, with the needed help from Steve to remind me to go back to my Interactive Fiction training to a) keep checking Inventory–often finding I’ve picked up items along the way that were vital to the story … Continue reading Continue reading
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REALITY: Much Betterer
My mood has improved with the discovery of a key that got me finally off the streets of Silent Hill and into a new area to explore, and a prime rib roast dinner with Yorkshire Pudding I made tonight. Ah, … Continue reading Continue reading
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REALITY & WRITING: Mood
The rosy glow of the new year’s best intentions falls away like petals in a wind of grumpy mood. I’m so displeased with myself for submitting a story that wasn’t finished, wasn’t polished, wasn’t anything near what it could have … Continue reading Continue reading
WRITING: Breaking Rules
Well now I’ve gone and done it; contrary to a post just the other day about working pieces to death or shelving them because whatever is your latest writing is usually the best, I sent off a submission. The most … Continue reading Continue reading
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NEW MEDIA: Reader/Player Personality
Some rather complicated thoughts flying through this morning; not necessarily the questioning of the creativity of the reader/player of video games–and as well, interactive fiction–versus text based story, but as to the personality traits that the user brings in along … Continue reading Continue reading
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REALITY: Quality Time Together
Nice day yesterday. In the living room, Jim reading while I fight off monsters between writing stories. And in the background, every now and then we each look up and watch the bucking bulls and flying cowboys on tv. Continue reading
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WRITING: Story
Don’t think I’ve started writing narrative in shorter form because of, but rather spurred on by next semester’s Creative Writing course, but the new format has both confirmed and revealed much about my writing progress, as well as developed a … Continue reading Continue reading
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NEW MEDIA: Interactivity
I know I have read books that have set my heart pounding; words so set in place in planned perfection that the imagery was no less real than a bad memory that can still bring shudders. McCarthy’s Blood Meridian being … Continue reading Continue reading
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NEW MEDIA: Silent Hill 2
Hell’s bells–how many of those monster things are in this town anyway? I must have killed eight or ten of them already, poised with one finger on the F button (aimlock) and another on the spacebar (action) and just kept … Continue reading Continue reading
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The Lost Children: A Charity Anthology