WRITING: Breaking Rules

Well now I’ve gone and done it; contrary to a post just the other day about working pieces to death or shelving them because whatever is your latest writing is usually the best, I sent off a submission.  The most recent, to be sure, but one that like the rose plucked from its garden, rots and stinks just as the dandelion with time gone by. 

Interesting posting at The Great Lettuce Head re my own puzzlement about narrative lengths and story in itself.  Reflects both my efforts to date and efforts toward the future of discovery in literary progress; in examining all the little nuances, every little nook and cranny of what makes a good story.

Then I go and blow it all by sending something off that’s barely settled on its pages.

May I claim the lovely feminine quality of changing my mind, or am I just an idiot?

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NEW MEDIA: Reader/Player Personality

Some rather complicated thoughts flying through this morning; not necessarily the questioning of the creativity of the reader/player of video games–and as well, interactive fiction–versus text based story, but as to the personality traits that the user brings in along with experience to navigate narrative.

I must shamefully admit that I sought help in my journey through Silent Hill 2, and it makes me stop and think about what it is within me that circumnavigated large parts of the story to singlemindedly focus on one aspect; in this case, the monsters roaming the town.  It seems that I went through hours of sticking to my main purpose of reaching a park (I’ve since forgotten why) so that was the directional goal.  However, in learning that the monsters were numerous and everywhere, I found myself wandering up and down streets carrying the weapon at full ready and (while watching out for 1) direction and 2) additional weapons and health pick-me-ups) seemed to be on the prowl for these monsters.

I’m sure that research has been done on the gamer personality, and I’m probably just spinning my wheels in trying to decipher the relationship, but as a newbie to this medium it’s part of my personal learning process to discover the means used within the context of the story/game. 

Reading habits, aside from which books one prefers, may be telling about the reader of text just as easily as gaming habits.  Although it is possible that contradictions arise, i.e., Einstein preferring to read comics, but how one reads a book may be just as illuminating.  Does one scan, does one reread sections or seek out the dictionary if things aren’t quite clear, does one retain information throughout the reading or have the ability to pick up on and store the important data, does one read lightly or heavily through text, does one read at face value or does one seek out hidden meanings, and, is this a constant or dependent upon the narrative itself.  Maybe even more revealing, is this a trait the reader employs within real life situations and scenarios as well.

Going beyond this, once gameplay is "learned choreography" as John Timmons suggests, is the reader/player changed by the experience to bring back with him the new methods into real life dealings after the learning.  Imagine this, that parts of what I’ve learned via my methodology of gameplay is true:  I lack the nature of the explorer and I am basically non-confrontational.  Does that mean then that I am also hiding a bloodthirsty bitch within?  Does Burlington need be afraid?  Interesting concepts.

Now I’ve got to go back into town yet again, and start opening some doors.

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REALITY: Quality Time Together

Nice day yesterday. In the living room, Jim reading while I fight off monsters between writing stories. 

And in the background, every now and then we each look up and watch the bucking bulls and flying cowboys on tv.

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WRITING: Story

Don’t think I’ve started writing narrative in shorter form because of, but rather spurred on by next semester’s Creative Writing course, but the new format has both confirmed and revealed much about my writing progress, as well as developed a dilemma for which I wonder how to seek solutions.

It always has seemed that what I’m writing now is so much smoother, cleaner, more professional and engaging than what has gone before; so much so that I cringe at what I considered good so recently.  It being the case that improvement is ongoing then, shall I smile with satisfaction at the end of each narrative and then shelve it with no attempt to submit, knowing that I can and will do better?

As I learn about new mediums such as what I’ve learned in hyperfiction with the addition of graphics or sound, or even what the simple comic book employs to produce a flow of story, that in turn teach me how to produce the same within simple text, the additional knowledge and common experience of yesterday, today, and with luck, tomorrows, leave their marks upon my written words.  Flash fiction–once abhorrent to me–is now a part of me as strong as rambling run-on sentences that I joyfully return to in homage to McCarthy. 

But, where does it end–or rather begin?  When will I feel something is good enough, polished to perfection, a day, a week, a month after it has been so-called "finished"? 

In this new year of doing, grabbing, taking risks while learning, shall I cap the flow before it merges with the sea?  Need I wait, till crumbling in my grave, a book is published that bears my name.

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NEW MEDIA: Interactivity

I know I have read books that have set my heart pounding; words so set in place in planned perfection that the imagery was no less real than a bad memory that can still bring shudders.  McCarthy’s Blood Meridian being one of the more recent.

But gaming demands spontaneity, immediacy, and a good portion of common sense and recall.  No easy avenue of escape by closing the cover of the book, no covering the eyes at a movie, or skipping the gory parts in gaming.  Pause offers just temporary relief–and only if you have spotted the danger in time to press the pause key; otherwise you are in the thick of battle and must, repeat, must, do something about it. 

Your virtual life (or that of your protagonist with whom hopefully you have bonded) is on the line and in your hands in gaming; not so in non-interactive media.

As a character or participant you are often asked to make decisions that will stretch you beyond what reality offers in situational events.  This forces one to think beyond the normal range of experience.

This then, is a self analysis learning opportunity as well.  In the heat of virtual battle have we fully separated out the real from the unreal?  Do we draw on experience to react quickly in a game setting that would be mimicked should the event occur in real life as well?

Would we fight, would we kill, would we do so with pride and a self-righteous cockiness that allows us to then calmly check our progress on a scoreboard?

This question is an almost direct reversal to John Timmons’ question at Five Fingers that seeks to supply a memory and life experience to the characters within IF narrative.  But, aren’t the two interdependent; doesn’t game play depend upon the change (although limited by the writer) that the reader brings into it, as well as the reader being changed by the experience of the game?

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NEW MEDIA: Silent Hill 2

Hell’s bells–how many of those monster things are in this town anyway?  I must have killed eight or ten of them already, poised with one finger on the F button (aimlock) and another on the spacebar (action) and just kept swingin’ away at them and squishing them underfoot when I could.   

And why didn’t that noodlehead we met in the cemetary offer a little clearer warning about what was going on here?  She never said anything about monsters.

Here I was worried that I’d forget to replenish James’ health and negligently allow him to waste away, but I’ll tell ya, I’m personally winded and near chest pains so there’s no way I’m going to forget about those health drinks.

I’m not scared any more at least.  All I want to do is survive and get outta this freakin’ town of Silent Hill!

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STORIES: New Year’s Eve

She lit all twenty tapers with a long match from the pickle-colored box she’d bought along with the rose and burgundy candles at that little Indian specialties store over on Jackson Street where the owner and her daughter, both petitely wrapped in filmy saris watched her every move each time she came in, as if she’d planned to use her bulky frame to wipe out the shelves of their little trinkets and treasures as she moved around the shop.  She’d poke and pick at things with chubby dexterous fingers and brush dangerously close enough to walls and counters to set the endless displays of golden bells tinkling with her slow progress through the aisles.  Marilyn loved to think they held their breath the whole half hour she’d spend there, grumpy when she would finally arrive at the register with one small purchase, and thus kill their hopes of righteous scorn in all their pinched and pouty looks of disdain.

It was New Year’s Eve and she was waiting for her lover.

(Read the whole story.)

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NEW MEDIA: Killer Instinct

"I’m bad.  I’m bad."

From somewhere deep inside myself, I draw up thoughts of guts and glory; survival instinct–nay, some place beyond it to a thirst for blood, a crushing of mine enemy.

Silent Hill 2:

After getting quite lost in town (I’m handicapped by a horrible sense of direction) and looking to face that disgusting thing I thought I’d find right there waiting for me where I paused the game, I finally headed off in a completely different direction where I was able to pick up some health drinks and somehow feel I missed some clues along the way.  Also picked up another weapon and a radio, though I don’t recall actually being aware of them.

But met my waterloo and started smashing away without giving him (it?) a chance to say hello.  Then, because I’d repeated the control directions over and over again so I wouldn’t forget, I kept walking over the bloody mass I had vanquished to insure his death. 

I am woman.  Hear me roar.

(While feeling my Wheaties, my husband asked if I’d gotten the monster.  I told him that I planned on using the chainsaw, but another weapon appeared in my hands so I used that.  He asked, I told him, he broke up in laughter when I told him quite seriously that I had used a board with a nail in it. )

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NEW MEDIA: Silent Hill

January 1st, 2005:  The discovery of self.

And why should it take a video game to reveal it? 

I was always a good, quiet child, entertaining myself with dolls and Indian teepees because of an age gap with my two older sisters.  Through puberty and early adulthood I was still timid–not overly so, but certainly not a rah-rah cheerleader nor the life of the party.  My forays into the forbidden were of the clandestine type, and I secretly took pleasure in the mystery and knowledge without need of braggadocio (Note:  thanks, hon, for the stand-up magnifier glass for Christmas–Roget’s paperback Thesaurus is impossible to read when doublechecking on language use.)

With maturity came confidence; restrained and gracious, I would hope, but a sense of being able to speak my mind without fear when necessary. However, on this first day of a new year that I have planned for as a stage for even greater things, I find…I am a mouse.

What is it that has me doing laundry while Silent Hill is stopped and saved at a point where I have come face to face with the enemy?  I’m not one to get squeamish at the thought of combat, and am not silly enough to try diplomacy (these games were not conceived by liberal minds!).  There are several possibilities that explain reader/player action/reaction.

Too fine a line between reality and fantasy.  In many ways, relating the fears of reality to control within a virtual environment where one can reign with false or underlying bravado and claim victory not available in the real world.  While I most definitely live half my life in my mind, I don’t feel repressed or particularly ineffective in my persona as Susie Housewife in Burlington, CT. 

But this immersion may hold other secrets.  This line selected in Steve’s comment from a post, "Are there monsters in me?"

Is there anything to the possibility that while I am relating to the protagonist, James, I as well see myself in the enemy?

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REALITY: Happy New Year

This is sad.  Here it is, the last day of a year, and I can’t think of a single eloquent thing to say.  There is a story forming in my head, and I may post that if it comes bouncing through, but aside from the hopes and wishes for all to have a healthy and happy new year, my own feelings of good riddance to this past year–along with my gratitude for the many things that almost went awry but with the grace of God turned out all right; my prayers for those less fortunate, and especially the multitudes that were so recently devastated by the earthquake and tsunami, there is little more to say.  Tomorrow will be a day just like today, and every one before it.  It will offer opportunity, bring rewards and joy as well as pain and sorrow.  It’s all in how we handle what comes our way, and how we use it to become a better, more loving and learned human being.

Many thanks for your support and encouragement this past year, and for the chance to get to know so many of you better; it’s been a rich and rewarding experience.  Happy New Year, folks.

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REALITY: PC Technology

That’s "politically correct" technology, I mean.

Can’t help but smile at the Windows XP version of "Are you sure you want to quit this game?" from prior versions of Freecell and Solitaire:

"Do you want to resign this game?"

Clever Microsoft; no use getting paying customers all nervous about their confidence and ego levels.

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NEW MEDIA & LITERATURE: Real Fear

I probably shouldn’t admit this here, but I’m trying to keep an accurate journal of my journey into video games for new media. 

I am afraid.

It is past two a.m., a perfect time for me to play or read.  Yet I am dragging my feet because I know what lies ahead in Silent Hill; that horrible naked skin stretching thing that wants to kill me–or my character, James, that is, who I have somehow come to identify with either in a maternal instinct form or as the character himself (hey, we all have male and female gender qualities within us).

I, who am not afraid for my own death in reality, fear this possibility in the virtual world.  Odd, eh?  For I am sure that I would not be locked out of the game if indeed I do not survive combat.  Even if I did, I could easily start a new game.  Manufacturers of software games are smart enough not to kill off their readers/players. 

Maybe it is because I’ve seen this thing, faced it before, panicked, but had help readily available to save me (I can turn girly in an instant).

Meanwhile, I am wondering if this edginess is extending into my reading of Suttree–not the same horror genre, yet I worry about the old man who is boiling his potatoes in water from McCarthy’s river…

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NEW MEDIA & LITERATURE: Visuals & Texts

What a wondrous combination!  Suttree and Silent Hill 2, feeding each other’s reader’s fears.  Each exquisite in their imagery; one by showing with sound and one by showing with language, each building up a story that has me nervous, edgy, making faces of disgust or worried anticipation in the setting. 

Suttree’s river is a mire of words that sucks you into it’s gloomy scum until you gasp for air.  Silent Hill is visual–an advantage one would think as one less thing to imagine, one less thing to rake the brain for experience to assist.  And yet, in Silent Hill the sounds are what you’re looking for, what’s missing on the screen.  The tragedies of human life and what we’re driven to seek out within the narratives of someone else’s fantasy that oddly suits our own. 

It’s going to be a grueling night, I think.

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NEW MEDIA: Storyboard

Just was led to a site by my niece, Erica, who happens to be a web designer, that would have been a big help in one of our projects in the New Media course; that of Storyboard.

Although it’s one of her early designs, the value here is that she has both the storyboard (http://www.thefedericocolumn.com/erica/web/xmas_01.htm) and the finished piece (http://www.thefedericocolumn.com/erica/web/card.htm) available, so I am posting them here with the only purpose of adding the information to my New Media Category file.

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NEW MEDIA: Remediation

Ooh–ooh-ooh!

Just got the brilliant idea of playing with the story below and carrying it further into audio/visual media format.  While it ain’t great, the narrative line is down already, so I can start from there.  The visuals would be easily accomplished by photography and artwork (here she pauses and thinks to herself, "Hmmm, good excuse to force learning of the digital camera use…"  And, it’s a fairly easy story line to replicate in sound and image.

So then, it’s on my list of things to do and I’m antsy to work on it.  May even try to get something ready for a Narratives workshop critique to help me out.

I’m gonna be hot this coming year; in sheer enthusiasm alone!

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