LITERATURE: Love in the Time of Cholera Tension Detensed

Why is it that Marquez can string me along so fluidly on a well formed cloud that threatens yet entices, and leave me in a hoot of laughter, my brows still furrowed in the drama of the moments leading up, unable to relax themselves in time they are caught in such surprise.

Fermina Daza has been taken away by her father on a two-year "donkey ride" as Mark called it to forget about the pining love of Florentino Ariza and their engagement.  He is unsuitable, and Marquez makes us wonder why her choice.  He alone believes himself able to make his fortune on sunken treasure, dressed up in the boat as always on land: 

Euclides almost naked, with only the loincloth that he always wore, and Florentino Ariza with his frock coat, his tenebrous hat, his patent-leather boots, the poet’s bow at his neck, and a book to pass the time during the crossing to the islands. (p.90)

We already have the feeling that Florentino would never be our choice, but we feel sorry for him.  Fermina, not a fool, but too young to fall in love with anything but love itself and the mysteries that it offers.  But they correspond secretly all the time she is away.  Upon her return, her father convinced that she has gotten over the foolishness, she has matured to a graceful and confident seventeen.  Named keeper of the house by her father who is well pleased by her level headed grace, Fermina goes out to the market, still intent on buying things she feels will serve her in her marriage to Florentino.  But Florentino, shocked by the sight of her, enthralled with her and more in love than ever, silently follows her through her shopping trip until he feels he must warn her of her surroundings and whispers it along with his code name for her, "crowned goddess."

Here’s the great part:

She turned her head and saw, a hand’s breadth from her eyes, those other glacial eyes, that livid face, those lips petrified with fear, just as she had seen them in the crowd at Midnight Mass the first time he was so close to  her, but now, instead of the commotion of love, she felt th abyss of disenchantment.  In an instant the magnitude of her own mistake was revealed to her, and she asked herself, appalled, how she could have nurtured such a chimera in her heart for so long and with so much ferocity.  She just managed to think:  My God, poor man!  Florentino smiled, tried to say something, tried to follow her, but she erased him from her life with a wave of her hand.  (p. 102)

There is  richness here in growth of character, although some might say that basing love on looks alone is rather proud.  But it is, I think, Marquez’s intent to show not mere folly of youth, but that youth has visions that differ with experience.  And as for Florentino, he saw her with a lover’s eyes, and he is older.  She has grown more beautiful, and he is seeing confirmation rather than disillusion. Plus, he’s an odd duck, and Fermina’s returned promises of love would have fueled his focus.

But it still made me laugh.

Posted in LITERATURE | Tagged | Comments Off on LITERATURE: Love in the Time of Cholera Tension Detensed

LITERATURE & NEW MEDIA: Afternoon, A Story

Aw, I don’t know; I think maybe I need some lessons in how to read this.  I want to read it, there is some wonderful stuff here that holds such promise, but I feel like I’m on the 30th floor of the Hilton and forgot my room number.  I keep opening doors and back out with a murmured Excuse me.

On thing I’ve found is that clicking on anything on the page merely brings you to the next page, which you can also do by pressing "Enter."  But even with the straight-as-an-arrow approach, I did not get to resolution of the story, yet eventually came to a page I could not leave to move ahead. 

I spent some time with it this afternoon, this time exploring some of the tools provided such as "Links" etc.  But without a better plan in mind, I finally laid it to the side again.  I’ll do some more exploring in it later this week.

Posted in LITERATURE, NEW MEDIA | Comments Off on LITERATURE & NEW MEDIA: Afternoon, A Story

STORYTRON: Writer Input

This, from Storytron’s "Experience of Creating a Storyworld":

As you can see, storybuilding is nothing like any other artistic endeavor. Everything here is done at a higher level: Instead of creating a story, you create dramatic possibilities. Instead of planning a character’s behavior, you imbue an Actor with a unique personality, and send them into the storyworld to behave according to it. Instead of creating a plotline, you define special principles that maintain the narrative’s form. You do all this knowing that your storyworld will be played by countless people, each of which will have a unique experience on each playing. Thereby, you will reach that player on their own terms, and your impact as an artist will be stronger for it.
I’m not so sure that it doesn’t devalue or eliminate certain skills of the writer, much as software such as Autocad, Pro-E, etc. are design tools that can be easily used by non-designers.  In writing a story, whether the characters (seem to) react on their own or are guided by the writer (and that’s a matter of how each individual writer handles his craft), there is some measure of importance to be placed on exactly how the writer maneuvered the characters in the story to create the unique twist and satisfaction of of the outcome.  In Storytron, the writer can hope that one reader at least writes the story with his own vision in mind–maybe through random luck alone, but it’s something he will never know.
Barthes growls, but Edgar, I think, may understand.
Posted in Storytron | Comments Off on STORYTRON: Writer Input

STORYTRON & LITERATURE: Aristotle & Nature of Story

There is an enormous amount of reading I must still do to form some ideas about Storytron, and until I get further along in understanding and testing the menus available, these postings may be a statement refuted in a later posting as I discover its capabilities.

For example, a comment Josh made on The Great Lettuce Head weblog proposes that the program may be a good form of testing characters and their reaction–which is the main structuring for the drama and interactive possibilities.  My response was that the characters may be too "tied" to their traits and therefore become predictable. It is when a character acts "out of character" that makes for more interesting story.  However, since the verb (action) appears to be very flexible, allowing for all possible reactions, this too may be already written into the program.

As far as the elements essential to story, I recalled and found this from Aristotle’s Poetics:

Again, Tragedy is the imitation of an action; and an action implies personal agents, who necessarily possess certain distinctive qualities both of character and thought; for it is by these that we qualify actions themselves, and these–thought and character–are the two natural causes from which actions spring, and on actions again all success or failure depends.  Hence, the Plot is the imitation of the action–for by plot I mean here the arrangement of the incidents.  By Character I mean that in virtue of which we ascribe certain qualities.

So it would appear that Chris Crawford is on the right track with Storytron.  It will depend on very involved and intricately planned characters, and how they react to a carefully built number of actions (conflicts) that are available to them. 

Posted in LITERATURE, Storytron | Comments Off on STORYTRON & LITERATURE: Aristotle & Nature of Story

BLOGGING: A Satisfying Compromise

I was almost sorry I’d allowed the Googlers back in–mainly students doing research on literary papers probably due the next day. 

I’d halted the flow about a year or two ago, when it bothered me to see what search terms were being used that landed them in the middle of what were trying times for me, the death of my friend, Chris and then my Dad.  And now, the old authoritorial ire surfaced when I noted that John Cheever could still draw them in like flies.  But then I figured that maybe what I wrote could help them understand something about whatever I had been reading, or at least offer a different perspective. 

But now I can’t help but giggle because I’m sure I’m causing some frustration:  The hits are coming in based on my reading lists in the sidebar.  And, half of them are books I haven’t even read yet.

Posted in BLOGGING | Comments Off on BLOGGING: A Satisfying Compromise

LITERATURE: Slowdowns

Realized that with the number of books I’m reading simultaneously, and with titles such as S/Z, Ethics, Hypertext 3.0 among them, reading and updates will be a bit slower than usual.  I should probably plan the time spent in each in a more organized fashion than choosing two plus a CD and the IF piece(s – I downloaded Emily Short’s Mystery House Possessed) as well as the hyperfiction piece, Afternoon, A Story, and carrying them back and forth to the shop with me daily.  Perhaps leaving certain "books" in the shop, certain ones on the chest/coffee table in the living room, and maybe a short story anthology in the bathroom in place of the Reader’s Digest would be a more productive allocation of time spent reading. 

I’m finding that even with the book format, my laptop is on from the moment I stumble down the hallway to get my morning coffee and shutting it off is about the last thing I do before I stumble back to bed at night.  Beside me on the couch as I write here are two books within immediate reach for when the laptop gets too hot for comfort (boy, it felt really nice in winter!). 

Even in the middle of the magic of Marquez, I read no more than ten or twenty pages at a time, then switch to one of the other pieces.  Master multitasker?  Or does it mask a fear of total commitment.

But then, even when I brush my teeth my left hand is opening a drawer or jar or buttoning up or something.

Posted in LITERATURE | Comments Off on LITERATURE: Slowdowns

WRITING: Strike While the Iron is Hot

Funny thing about inspiration; it comes without warning.  In seeking out an idea for story for Storytron exploration, just a basic simple situation that offers a variety of interesting characters and outcomes, suddenly I’m writing on a story that lay sleeping for almost a year. 

I haven’t written anything in a long time, since Big Tim Dawson, I think, and I haven’t been able to rewrite that or two others that I feel are worth working on.  Yet I happen upon this one 500-word beginning and pick up on it as if it were fresh, as if I suddenly knew where it was going.  I still don’t, not really, but I’ve near tripled it in just a few sittings.  And I like it; wonder why I left it.  I see subtleties in it and meanings that I don’t even think were consciously there when I started it. 

And I still haven’t found the simple, basic scenario I’m looking for for the Storytron project.

Posted in WRITING | Comments Off on WRITING: Strike While the Iron is Hot

WRITING & STORYTRON: Method

A little strange, although it has happened before:  I went to my "Creative Writing" folder on the hard drive, then "Stories Started," and curious, opened a file called "Gazpacho " and came upon two pages of a story started almost a year ago.  I read it, then starting writing where I had left off. 

All I was looking for was a basic idea for story for use in Storytron.  A simple scene or idea with enough characters and conflict for a potential story line that held possibilities for interactive play.  This I’d use to build a framework of verbs and script choices that are relative instead of random.

I can see that there will be writing habits to overcome to be able to use the Storytron SWAT program effectively.  It’s a whole new direction in process not only for me, but for all the potential users.  One of the things I do like about it–as well as Flash8 as a tool for story–is that the process is technical, but creative in that very technicality.

It’ll be interesting a year from now to check my hard drive for files under a folder named, "Interactive Stories Started."

Posted in Storytron, WRITING | Comments Off on WRITING & STORYTRON: Method

STORYTRON: Almost Ready for Action

It was a bit of fun to play around in the SWAT (the building of verb action) for a while, but with manual and tutorial in hand, I want to explore more seriously. 

The possiblities here are tremendous–although at this stage, limiting to the writer as well in ways of rethinking the basic process of writing.  Stubborn at change yet anxious to discover new ways (which, I suppose, serves as a self-burden that appeals to the remaining shreds of Catholic in my brain), I need to take this a bit more slowly than jumping in and clicking buttons and menus. 

I’m currently looking through my Stories file to find one of those many, many starter scenes that would suit this Storytron format.  Or, I can just write up another–but thinking in the format will obviously be the most dramatic change in technique.  I may do a quick run-through in Facade with Grace and Trip to help readjust my process.

By the way, I’ve given this project its own category as this will be an ongoing learning and working program.  It is in its early stage of creation and I’m glad to have discovered it now.  It promises to be as exciting an adventure as the program develops and the story, just as in the new media productions for the reader/writer/user, is unknown and wide open with possibilities.  The category will be, for me, a record of that learning.

Posted in Storytron | Comments Off on STORYTRON: Almost Ready for Action

INTERACTIVE FICTION: Book and Volume – Direction

With my inborn horrid sense of direction, I will admit I cheated and have printed out a map of the setting in this IF piece.  However, I intend to go my usual route of walking into walls with "go south," "go east," etc. just to play along and test the difficulty of maneuvers.  I have managed to get outside my apartment and am standing in the street (and unlike Silent Hill 2, there are no threatening creatures to face yet).

Since there are five places for the reader/player to necessarily visit to complete the task given (and likely, get back home again), one glance at the map that reveals a city layout (similar to that in Silent Hill 2, where you’re encouraged to consult the map) tells me I’d be in big trouble if I chose to rely on my senses alone.  I’m sure that once I get enough of the "there’s nothing there" replies to my moving, the map will be in use.

At my age, I can only handle so much frustration.

Posted in BLOGGING, CODE, CURRENT AFFAIRS, EDGAR AND I, EDUCATION, HYPERTEXT, INTERACTIVE FICTION, LITERATURE, NEW MEDIA, People, POETRY, REALITY, REVIEWS, Self Analysis, STORIES, Storytron, TECHNOLOGY, WRITING | Comments Off on INTERACTIVE FICTION: Book and Volume – Direction

REALITY?: Rain

The rain is nurturing, noisy, numbing to the soul that seeks the sun.

Posted in REALITY | Comments Off on REALITY?: Rain

STORYTRON: Planning Story

It is obvious that the Storytron manner of planning story is total alien to my natural method of writing.  I tend to start with an opening paragraph, whether to set mood, create a backdrop or situation, or present a character, and the story just develops and progresses without thinking ahead about where the story is headed.  It starts; I’m there to write down what happens.

Storytron appears, without definite plots or structure, to have a general story or scenario in mind when creating the "Storyworld" stage, and with the license (and necessity, for interesting interactive reading) to include all the possibilities that need be discarded in favor of a single path in traditional format.

It’s an interesting concept and for me, a challenging one.  I think that, since I’ve barely dipped my clicker into the program itself, I’m first going to write out a scene or situation for my actors to live in.  I think that bit of planning, at least, is necessary to begin learning the program and what it can do.

Posted in Storytron | Comments Off on STORYTRON: Planning Story

STORYTRON: Character-Driven Story

In going back and rereading the concept of this writing tool program, it is even more intrigueing in its possibilities. 

Within the program portion called SWAT, the writer creates a cast of characters by building their personalities and thus, their likely reactions to situations.  He can endow them with certain quirks, thus making them less predictable and more interesting to deal with for the reader in the writing of their stories.  The events are also planned by the writer, but not with a narrative structure or plot sequence in mind.

This randomness of sequence, coupled with the diversity of the character reactions, should be very interesting and involving for the reader, and a true challenge for the writer.

Posted in NEW MEDIA, Storytron | Comments Off on STORYTRON: Character-Driven Story

NEW MEDIA & IF: Using Old Tools to Learn the New

While it is my normal manner to jump right into something, I do go back and read directions and manuals shortly after beginning.  In New Media, there are some standard things to learn: keys and mouse clicks to move characters in visual games, buttons and menus for keeping track of moves or accumulations of items or notes, key words to respond in order to progress in interactive fiction, etc.  And while most programs have built-in forms of mapping progress, I find myself going back to notebooks and pencils.  I now have a divided notebook where most of my notes are kept neatly in sequence–or scribbled in the heat of battle–so that I can go back and check them if I need to locate something or go back to "begin" if I’ve gotten killed and forgot to save my place. 

Learning something new like Storytron, especially when the program itself is still in its testing stages and being warned by the creators that it is complicated in its concept to learn, I printed out and bound a neat manual complete with the information and the tutorials offered on the site.  For me, working with a hard copy is just easier than clicking back and forth to new windows of information when trying to maneuver within new software.

It seems particularly incongruous to be using a "book" however, to learn a program or story that is meant to replace it.

Posted in BLOGGING, CODE, CURRENT AFFAIRS, EDGAR AND I, EDUCATION, HYPERTEXT, INTERACTIVE FICTION, LITERATURE, NEW MEDIA, People, POETRY, REALITY, REVIEWS, Self Analysis, STORIES, Storytron, TECHNOLOGY, WRITING | Comments Off on NEW MEDIA & IF: Using Old Tools to Learn the New

LITERATURE & NEW MEDIA: Afternoon, A Story – Unstructured Reading

Though I suppose it really isn’t unstructured, because Michael Joyce has it carefully planned out before he hands it to his readers.  Before I go into the unenjoyableness of my journey so far, let me say that the story is very good, the characterization and emotion is there and very real.  I want to go through this time with the protagonist, but feel, instead of freedom, restriction in knowing him and the situation.

However, I understand that a good part of that is my unfamiliarity with the method and manner of hypertext reading.  I’ve just hit "enter" at the end of each page rather than go wandering off on my own (though I have done that in previous readings), to see the development of storyline–whether by Joyce or by me.  But I hit a dead end fairly quickly in the reading, where the page will not move on to another one, and this is far from any resolution of the conflict. 

In reading this hypertext novel, I am almost aggravated by the medium.  When I’ve clicked on links, names have come up (and this has happened even in the straight–no detours–reading) that have not been mentioned or explained.  Sometimes when a link is taken as a deviation from the path, it doesn’t make sense, even as I continue straightforward from there.

I’m sure I’ll get into this; I ranted and raged against interactive fiction such as Photopia until I got hooked.  But if I weren’t extremely interested in the technique and were reading this just for story, I admit that I would put it away and pick up any of the now 80 or more books "on the hearth."

Posted in LITERATURE | Comments Off on LITERATURE & NEW MEDIA: Afternoon, A Story – Unstructured Reading